Testing
Mobile Games is similar to the process of mobile application testing. With an
increasing number of mobile games developed and released all over the world,
user expectations go up all the time. In order to compete and thrive in the
market, it is important to deliver the best possible quality products.
There
are many similarities in the procedures and logic behind a mobile application
testing and a mobile game testing, the motives and goals being entirely different for both. Mobile Game Testing needs to include both the processes - Manual and Automation
testing.
Usability
and Functionality testing are common to all types of application testing. With
the convergence of the mobile technology and gaming, a very unique and focused
testing effort is required. Games are mostly driven by their usability or user
experience rather than their functionality. Games can range from simple puzzles
to elaborate ones. Before outlining the test metrics the following points
should be considered:
- How will the users play the
game ?
- What will be the ideal
duration of a game session?
- Who will be the target
users of the game?
The
answers to the above considerations will steer the usability testing in the
correct direction. Other usability factors that need to be considered are the
devices for which the mobile games are developed. Many games which are initially intended for
smart phones are extremely difficult to play on tablets. Assuming that tablet gamers are more serious than smart
phone gamers, a gaming application suffers severe negative impact if it does
not work well on all devices.
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